There's not too much that Assault Android Cactus gets wrong. The Classic and First Person cameras make the game feel completely different. Others are meant to make the game tougher, like hiding the HUD, having you play a solo game with the enemy count of a multiplayer game, or giving you multiplayer allies that are terrible at their jobs. Some are goofy, like having different head sizes or adding extreme lens filters or psychedelic colors. However, EX Options are the best way to spend cash, as you're enabling a load of modifiers to spice up the game. Aside from those three modes, you can spend the credits earned from all the modes on things like artwork and glossary entries for the world. For those looking for a randomized version of this concept, Daily Drive lets you experience one permutation of enemy setups per day. Interestingly, if you want a truncated version of the campaign, this is it, as you'll actually face enemies and bosses in each wave exactly as they appear in the campaign. Infinity Drive puts you in an ever-changing circular arena as waves of enemies descend. Boss Rush lets you face the bosses one after the other. By the time you beat the campaign, you have three different modes to work through. The 25 levels may seem like a lot, but you can finish them in an afternoon. In short, the game feels fluid in co-op and solo. Boss fights are rather inventive, and the game plays fair in terms of challenging you without feeling cheap about it. Even though you're basically fighting in arenas, the layouts are very different, with some being fluid enough to feature moving traps and whole stage chunks that rise and fall to spice up the action. The draining battery makes you want to work quickly, while the abundance of enemies means there isn't a moment when you aren't shooting. As a result, fights become a matter of thinning out the herd and rushing for the battery.Īll of these elements combine to create an action-packed, tense shooter. To fight against this battery drain, you'll pick up batteries from fallen enemies, usually available after wiping out a wave in a stage. At all times, your battery is being drained, and it acts like the game's clock. The most important meter is your battery. If you're playing co-op, friends can revive you, but you can also revive yourself if you're playing alone, albeit without the power-ups you've gained before death. You can take a few hits before you're downed, but your health is regenerative, so not taking a hit for some time means you can still come away with full health. One of the more interesting things about the game is your health system. All of those things provide enough reasons to experiment with the characters, which you can easily do since you can change androids between levels. When approaching bosses, you'll even get a dialogue change depending on who the player is. The secondary weapons also differ depending on the playable character, with a few of them being more assist-style weapons than pure damage ones. Cactus has a more straightforward machine gun, but Starch has a laser while Aubergine has a robotic pal you control with the right analog stick to slice up enemies near him. On the offense side, your primary weapon differs depending on who you pick. Your choice of android also affects a number of things in the game. You also have a bevy of temporary power-ups, like increased speed, a duo of drones to dole out extra firepower, and the chance to freeze every on-screen enemy for a short period of time. You have a secondary gun and an evade move, both curiously linked to the same button. To combat this, your regular weapon can be powered up by collecting orbs from fallen enemies, three levels in total. Aside from trying to overwhelm you with numbers, the game throws in some "bullet hell," with regular mobs occasionally shooting you with a decent bullet spread and volume while the bosses come close to screen-filling attacks. Either alone or with up to three other friends locally, you'll go through 25 different stages of near-relentless robot fighting and some boss battles. Assault Android Cactus plays out as an arena twin-stick shooter, one of the more common variations of the genre.
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